Mercury Marine: UX/UI Design Intern
Posted Aug 25, 2026 · We last checked this listing on Sep 20, 2026
Likely interview questions for this role
Written from this job description, not a generic list. Each one notes what the interviewer is really checking.
Behavioral
Walk me through a design project from school or an internship where you went from a research insight to a finished interface. What did that path look like?
whether the candidate actually understands the full design process, not just the visual output
Tell me about a time you had to design for a user whose experience was very different from your own. How did you build empathy for them?
capacity for user empathy and research thinking, since this role touches on-boat and off-boat customer experiences
Tell me about a design critique you received that was hard to hear. What did you do with it?
whether they can take direct feedback and adjust rather than get defensive, since interns get frequent reviews
Tell me about a time you had to tell a user's story to convince someone else on a team to see things your way.
storytelling and persuasion skills, since the posting stresses influencing people and framing user narratives
Walk me through your portfolio and pick one piece you'd want to talk about in depth. Why that one?
self-awareness about their own strongest work and ability to explain design reasoning, not just show pretty screens
Technical
How do you approach a lo-fidelity prototype when you're still not sure what the final solution should look like?
comfort with ambiguity and whether they actually use rapid prototyping as a thinking tool, not just a deliverable
What's your process in Figma or Sketch for moving from wireframes to something a developer could actually build from?
real fluency with the named tools and awareness of handoff to engineering
What do you know about how people actually use a boat's controls or displays while on the water, and how would that change how you'd design for them versus a desktop app?
whether they've thought about the specific physical, high-stakes context of on-boat interfaces versus typical screen design
Situational
Say you're handed a rough idea for a new feature on a boat's dashboard display with almost no other direction. What would your first three steps be?
ability to self-start and structure an ambiguous project without heavy oversight, since interns work semi-independently
If you were giving feedback on a teammate's design and you thought it missed the mark for the user, how would you frame that critique?
ability to give clear, actionable critique respectfully, which is explicitly called out in the posting
How would you explain a design decision to a software engineer who's worried it's not technically feasible?
ability to act as a liaison between design and engineering and hold ground diplomatically
If two stakeholders wanted opposite things for the same feature and you only had a week before a review, how would you move forward?
judgment under time pressure and comfort navigating competing priorities without a lot of authority
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As published by Mercury Marine.
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